The Definitive iOS 11 Developer Bundle

Deal Price$49.00
Suggested Price
$1,224.00
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The Definitive iOS 11 Developer Bundle
$49.00$1,224.0095% OFF

What's Included

iOS 11 & Swift 4: From Beginner to Paid Professional
  • Certification included
  • Experience level required: All levels
  • Access 186 lectures & 43.5 hours of content 24/7
  • Length of time users can access this course: Lifetime

Course Curriculum

186 Lessons (43.5h)

  • Getting Started With Xcode 9 & iOS 11
    iOS 11 Course Overview10:46
    Get Free Live Help0:15
    Install Xcode 97:13
    App: Hustle - Your first iOS 11 App21:35
  • Learn to Code With Swift 4
    Variables, operators & how computers work16:48
    Strings in Swift15:22
    Working with numbers in Swift19:53
    Swift functions22:39
    Swift booleans & conditional logic20:57
    Constants & logical operators in Swift10:27
    Array data structure in Swift13:06
    Swift loops18:59
    Dictionary data structure in Swift18:44
    Object oriented programming in Swift12:00
    Inheritance & OOP in Swift8:19
    Polymorphism & OOP in Swift8:22
    Dev Tip: How to retain knowledge1:23
  • Version Control With Git
    Git & Version Control - The Fun Way11:59
    Terminal Basics - Changing directories6:08
    Terminal Basics - Creating directories & files4:30
    Terminal Basics - copying & renaming files8:57
    Terminal Basics - deleting files & directories6:01
    Git Basics17:16
    Setting up Github4:36
    Working with Local & Remote Repositories11:14
    Handling Git Merge Conflicts16:52
    Dev Tip: Focus on today2:02
  • Core iOS 11: Auto Layout, Segues, and Professional Apps
    Swoosh: Working with Interface Builder25:18
    Swoosh: Understanding frames & bounds16:05
    Swoosh: Intro to Auto Layout26:41
    Swoosh: Grouping layouts with stack views26:38
    Swoosh: Changing screens with segues9:39
    Swoosh: How to refactor class names9:40
    Swoosh: Fixing set value for undefined key3:45
    Swoosh: Changing screens programmatically9:01
    Swoosh: IBActions & data modeling16:16
    Swoosh: Passing data between view controllers11:45
    Dev Profile: Create the iPhone user interface22:28
    Dev Profile: Creating iPad only interfaces19:59
    Window Shopper: Project creation & custom text fields17:42
    Window Shopper: Custom interface builder styling with IBDesignable15:06
    Window Shopper: Writing your first Unit Test16:37
    Window Shopper: Calculation algorithm13:06
    Window Shopper: Custom views with drawRect12:26
    Dev Tip: Don't ever do this one thing0:45
  • iOS 11 Tables & Data
    Coder Swag: Project creation22:32
    Coder Swag: Table view delegates & data sources33:16
    Coder Swag: Collection view cells12:34
    Coder Swag: Creating the data models13:39
    Coder Swag: Displaying data in cells20:02
    Dev Tip: How to not get discouraged learning to code1:17
  • Networking, APIs, REST, and Building a Slack Clone
    Intro to Chat App3:34
    Project Setup25:46
    SWReveal20:11
    ChannelVC UI24:39
    LoginVC UI22:28
    CreateAccountVC UI18:46
    Webrequests and APIs8:54
    Hosting API19:58
    Local Hosting API18:10
    Creating a web request in Xcode28:13
    Registering a User15:46
    Logging in a user20:13
    Creating a user26:13
    Avatar Picker Part 119:05
    Avatar Picker Part 220:13
    Generate a Avatar BG Color26:21
    LoggedIn Interface23:12
    Profile View25:34
    Logging in users23:23
    Getting channels19:11
    Channels TableView13:38
    Add Channel VC19:26
    Sockets and Channels26:11
    Refining Login Flow19:10
    Fetching Messages20:01
    Sending first message17:11
    Displaying chat messages17:56
    Sockets and Messages18:37
    Typing Users21:29
    Unread Channels18:07
    Where to go from here7:36
    I'm Back!7:43
    Dev Tip: Depth over breadth0:44
  • Maps & GPS
    Intro to App: Pixel City1:44
    Creating Xcode Project: Pixel City4:25
    Installing Alamofire / AlamofireImage Cocoapods7:11
    Building MapVC UI / Conforming to MKMapViewDelegate / Setting Delegate of mapView14:55
    Requesting Location Services in iOS 11 / Centering Map On User Location18:03
    Adding UITapGestureRecognizer to Drop Custom Pins on MapView15:09
    Setting a Custom Map Annotation Color4:33
    Animating Photos View / Programatically adding spinner and label subviews19:43
    Adding UILabel for Pull Up View / Adding UICollectionView Programmatically16:51
    Getting API Key from Flickr / Using Flickr API URL Format14:05
    Using Alamofire to Download URLS20:57
    Using Alamofire to Download Images / Cancelling All Sessions16:22
    Setting Up UICollectionView / Adding Images to Cells / Reloading UICollectionView10:11
    Building PopVC / Presenting PopVC When UICollectionViewCell is Tapped16:05
    Adding 3D Touch Peek & Pop to UICollectionView14:46
    Challenge2:15
    Dev Tip: Put yourself out there2:02
  • iOS 11 In App Purchases & Google Ads (Admob)
    Setting up developer & iTunes accounts10:02
    Implementing Google AdMob18:53
    Fetching a list of products14:59
    Starting an in-app purchase8:41
    Testing in-app purchases17:36
    Restoring in-app purchases after app deletion9:03
    Dev Tip: How to create a successful app1:47
  • Intro to iOS 11 Machine Learning With CoreML
    CoreML - Intro to App1:53
    Intro to Core ML5:08
    What is Machine Learning?7:50
    Creating Xcode Project / Setting up project folders3:25
    Building UI & custom classes17:40
    AVFoundation & AVCaptureSession to use the camera18:04
    Tap gestures to take snapshot on item11:17
    Downloading CoreML models21:13
    Adding UI controls for flash control7:24
    Training your app to speak what it sees18:06
    Dev Tip: What kind of apps should I build?1:09
  • ARKit & SceneKit
    RampUp - Intro to ARKit App2:15
    RampUp - Resources & important ARKit info3:54
    RampUp - Project creation11:04
    RampUp - SceneKit, 3D models & materials11:09
    RampUp - Ramp picker popover13:54
    RampUp - 3D models in SceneKit for popover17:42
    RampUp - 3D models in SceneKit for popover part 211:44
    RampUp - Detecting taps on 3D objects17:09
    RampUp - Placing ramps in ARKit23:39
    RampUp - Moving objects in 3D space in augmented reality19:42
    ARKit - where to go next3:42
    Dev Tip: How to get your first paying job2:41

iOS 11 & Swift 4: From Beginner to Paid Professional

D
DevslopesMark Price is a veteran mobile developer, having built over 57 mobile apps for iOS and Android. He owned two tech consulting companies that were highly successful. He has worked on Call of Duty and other top titles and companies, such as Logitech, Yellow Pages, the LDS Church, Cookie Dough Bites, and many more.

He spends most of his days now as a professional engineering instructor - changing the lives of students throughout the world - going from being broke to making up to 85k+ a year within 6 months.

His passion is helping people reveal hidden talents and guide them into the world of startups and programming.

Description

iOS 11 is here and so is the most comprehensive solution to learn how to use it to develop apps! There's no prior coding experience required in this course, so you'll launch down a guided path to get up to speed with all the newest iOS coding tools available. There's no time like the present to learn how to build apps for iOS 11!

  • Access 186 lectures & 43.5 hours of content 24/7
  • Understand programming & basic algorithms
  • Work fluently w/ Swift 4 & iOS 11
  • Explore Xcode 9, Interface Builder, Firebase, Core Data, ARKit, CoreML, & much more
  • Build a Slack clone from scratch
  • Learn how to submit apps to the App Store
  • Discover how to get work as an iOS contractor or as a Jr. iOS Developer

Specs

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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