Pay What You Want: Hardcore Game Dev Bundle

7 Reviews
10 Courses
-

Pay What You Want: Hardcore Game Dev Bundle

7 Reviews
10 Courses
-

How It Works

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What's Included In This Bundle ($1,601.00) Value

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Game Developer Business & Legal Guide: Run an Indie Studio
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Build iPad, iPhone & OS X Games for SpriteKit in Swift
$299.00 ValueBuild iPad, iPhone & OS X Games for SpriteKit in Swift
KL

Keith Linn

$105.00

Leaderboard Champion

Rank
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Paid
2
R
Rachel Zint
$104.00
3
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Ibrahim Garba
$103.00
4
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Greg Wong
$102.00
5
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John Rushing
$101.00
6
J
John Rushing
$101.00
7
J
James Stoffel
$100.00
8
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Anthony Reese
$68.00
9
J
Jonathon Roberts
$64.00
10
M
Michael de Bose
$63.00

Product Details

Build iPad, iPhone & OS X Games for SpriteKit in Swift
  • Experience level required: Intermediate
  • Access 62 lectures & 6 hours of content 24/7
  • Length of time users can access this course: Lifetime

Course Curriculum

62 Lessons (6h)

  • First Section
    01. Introduction to Swift
    02. How to get good at anything
    03. Talking about variables
    04. Adding variables and talking about converting variables
    05. Introduction to arrays
    06. If Statements
    07. Else if statements
    08. Functions introduction
  • Build a space shooter for iPad
    01. Introdution to the course
    02. Intro to the project
    03. Starting the game and adding in the initial functions
    04. Setting up the spawning logic
    05. Setting up the collision logic
    06. Adding in more collision logic
    07. Spawning an explosion
    08. Setting up the TitlePage
    09. Making the art in illustrator
    10. Importing the art to the Project
    11. Finishing up the project
    12. Challenge - Expand upon the game by making more objects
  • Build an Avoid Spikes game for iPad
    01. Introduction to the game
    02. Game Preview
    03. Starting up the game
    04. Setting up the player controls
    05. Adding in the labels
    06. Adding in the spike spawn timer
    07. Adding in the spikes
    08. Adding in the ground
    09. Hiding the label
    10. Adding in the physics bodies
    11. Setting up the game over logic
    12. Setting up the titleScene part 1
    13. Setting up the TitleScene part 2
    14. Setting up the gamescen transition
    15. Setting up the score counter
    16. Making and exporting the art
    17. Challenge - Add in another sprite that will fall down
  • Place the correct block for iPhone
    02. Game preview
    03. Game Preview
    04. Setting up the game objects
    05. Settin gup the first timer
    06. Adding in the other timers
    07. Testing the app and setting up placing logic
    08. Adding in a random touch location
    09. Changing the block color
    10. Adding the collecting node logic
    11. Adding in game over logic
    12. Making Tech circles
    13. Exporting the colors
    14. Adding in rotation to the game
  • Make a space shooter for OSX
    02. Starting up the game
    03. Starting the project
    04. Spawning the game objects
    05. Setting up the spawning of the projectile
    06. Adding the projectile Collision
    07. Setting up the other collisions
    08. Setting up the title
    09. Setting up the explosion
    10. Fixinging some minor bugs
    11. Making the art in illustrator
    12. Exporting the app
    13. Optimising the art and the titlepage

Build iPad, iPhone & OS X Games for SpriteKit in Swift

MI
Mammoth Interactive

John Bura has been programming games since 1997 and teaching since 2002. He is the owner of the game development studio Mammoth Interactive, which produces XBOX, iPhone, iPad, Android, HTML5, and other games. To this day, John has contributed to 40 commercial games and counting, several of which have risen to number 1 in the iTunes App Store. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Description

Certainly you can spend endless hours poring over the minutiae of game development theory, but the only way to really learn is by doing. Throughout this course, you'll walk through the process of building 5 games for various Apple devices, master use of Swift and SpriteKit, and finish your lessons having built real apps you can proudly publish for immediate usage.
  • Learn to code by building games w/ 6 hours of content
  • Create 5 games for iPad, iPhone & OS X
  • Master using Swift & SpriteKit for iOS 9
  • Make simple art for your game in Photoshop & Illustrator
  • Configure the logic of your games
  • Export your apps & publish them to the iTunes Store
  • Build skills transferrable to future endeavors

Specs

Details & Requirements

  • Length of time users can access this course: lifetime access
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: beginner

Terms

  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
  • This item is excluded from coupons.
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